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Old Jun 25, 2007, 09:34 PM // 21:34   #1
Ascalonian Squire
 
Join Date: Feb 2007
Guild: Tactical Assault Guild [taG]
Profession: N/Me
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Default Idea for Elite spell: Freezing heart (water magic)

for some reason i came up with the idea that if you could freeze water vapor from the air-why can't you freeze the water inside the enemy? thus this skill came to mind:

Freezing heart: Eng:15 Cast:2 Recharge:45
Cast Freezing Heart on selected target foe. for (##.....##)seconds target foe has 0 health regeneration/degeneration constant. That foe also gains no health from healing while under the effects of this hex. When Freezing heart ends target foe is healed for (##.....##). (attr. water magic)

i reckon the first (##..##) will be something like 5-30 (going up to rank 15?)
and the second will be 200-80 (same rank)

so what would people think?-all criticism welcome
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Old Jun 25, 2007, 09:51 PM // 21:51   #2
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Join Date: Jul 2006
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so if I read this correct, basically you make it impossible to heal this guy?
if so, that's a pretty bad idea.
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Old Jun 25, 2007, 09:57 PM // 21:57   #3
Ascalonian Squire
 
Join Date: Jun 2007
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What kind of hex spell freezes a foe? Lose the healing party imo...I hate all these lame conditions with spells...

"Attack foe for 50 fire damage...btw you get -10 health degenaration for 60 minutes if use this spell...but I wouldn't worry about that!"

Anyways I like the idea if freezing the water in a foe...but you should leave the rest to the experts if this does get accepted or something.
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Old Jun 26, 2007, 01:42 AM // 01:42   #4
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Join Date: Aug 2005
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^ So basically LukeV, you like the name

Eh the concept needs work. Way to powerful.
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Old Jun 26, 2007, 08:35 AM // 08:35   #5
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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How about:

Freeze: Eng:15 Cast:2 Recharge:45
Elite Hex. For 3-10 seconds target foe cannot move and all effects pertaining to health regeneration/degeneration are nullified. Target foe gains +40 armor during this time.

It'd have to be elite, because it completely disables a player and still allows them to take damage (unlike other spells like pacifism which ends once they take damage). Even like this it's probably overpowered.
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Old Jun 26, 2007, 01:08 PM // 13:08   #6
Forge Runner
 
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Love the name but the concept needs work. Why not something like health degen then damage when it ends.
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